Projects
Toyota Hybrid Car (Virtual reality)
A collaborative VR project developed by a team of four, consisting of 3D artists and programmers. My role focused on creating and optimizing 3D assets using Blender, Photoshop, and Substance Painter to ensure both visual quality and real-time performance.
Key contributions and skills demonstrated:
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Detailed 3D modeling and environment development
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Asset optimization for VR performance
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3D scanning integration into production workflows
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Low-poly asset creation with high visual fidelity
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Texture development and visual enhancement for immersive experiences
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Basic Refrigerator System
Basic Refrigerator System
An educational simulation project designed to introduce students to refrigeration systems through interactive visualization. The experience helps users understand system workflows, component structures, and how each part operates within the refrigeration cycle.
My Role
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Led the creation of all 3D assets and visual elements
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Developed materials and textures for realistic presentation
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Designed environments to improve visual engagement and usability
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Collaborated with programmers to polish the front-end experience
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Coordinated with technical experts to ensure system accuracy and functionality
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Electronic Brake System
Electronic Brake System Simulation was created as an educational game for students to introduce how it works, the shape of the components, and the name of each component.
My contribution to the Electronic Brake System Simulation
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I work as a 3d designer creating all the required 3d assets.
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I work with programmers who design and polish the front-end UI.
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Design and make the environment look more attractive
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I am in charge of all 3d design assets, materials and textures.
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I work with skilled technicians in their field to review the object and its working system
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Blender 3D Modelling

Substance Painter Texturing
































































